#ifndef TILE_H
#define TILE_H
#include "../Rectangle.h"
#include "../ImageManager.h"

namespace PickinOpenSticks {
    namespace Map {

        /**
         * @author Luke Fangel
         * @struct Tile
         * just a tile class
         **/
        struct Tile {
            core::Rectangle rect;
            sf::Sprite image;

            int id;

        };
    }
}
#endif // TILE_H